[HEADER(key="title_test", is_skippable=true, fit_mode="BLACK_MASK")] [Dialog] [Blocker(a=1, r=0, g=0, b=0, fadetime=0, block=true)] [Character(fadetime=0)] [PlayMusic(intro="$darkness01_intro", key="$darkness01_loop", volume=0.8, crossfade=1, delay=0.5)] [Background(screenadapt="coverall", image="bg_bridge", width=1, height=1, fadetime=0)] [CameraEffect(effect="Grayscale", amount=0.7, keep=true)] [Blocker(a=0, fadetime=2, block=true)] [Delay(time=0.8)] [Character(name="char_003_kalts_1",fadetime=1)] [delay(time=2)] [name="凯尔希"]布雷奥甘,是那把钥匙的主人。 [Character(name="char_003_kalts_1")] [name="凯尔希"]他在伊比利亚的黄金时代成为了王公贵族的座上宾,人们曾一度以为他象征着阿戈尔岛民与伊比利亚人和谐共处的开端。 [Character(name="char_003_kalts_1")] [name="凯尔希"]没人知道他在灾难前做了什么,又来不及做什么,但是他确确实实留下了足够多的遗产......以及对你们来说,足够多的方向。 [Character(name="char_003_kalts_1")] [name="凯尔希"]但他已经属于过去,毫无疑问,现在做出选择的是你们。 [Character(name="char_003_kalts_1")] [name="凯尔希"]那把钥匙......布雷奥甘的钥匙遗落在卡西米尔的缘由,是一个我们没必要知晓的答案。 [Character(name="char_003_kalts_1")] [name="凯尔希"]但找到它的,是猎人斯卡蒂。这不是什么巧合,这是必然。你们对海洋天生敏感。 [Character(name="char_003_kalts_1")] [name="凯尔希"]......是的,我把钥匙交给了那个乐队。你会知道她们是什么样的存在。也许阿戈尔人需要争取她们的帮助。 [Character(name="char_003_kalts_1")] [name="凯尔希"]她们也在寻找答案。她们大多年轻,也对海洋的变化感到不适,毕竟她们无法真正离开自己诞生的地方。 [Character(name="char_003_kalts_1")] [name="凯尔希"]是啊......希望我们能够成功。人类有太多问题需要面对,层层累叠的灾难可以轻松撕毁现在的文明。 [Character(name="char_003_kalts_1")] [name="凯尔希"]歌蕾蒂娅,你想单独行动,我不会劝阻你。斯卡蒂与你相似,也许猎人都是相似的。 [Character(name="char_003_kalts_1")] [name="凯尔希"]但千万别觉得,自己能解决陆地上的所有问题。 [Character(name="char_003_kalts_1")] [name="凯尔希"]嗯?你问吧,对你,我有问必答。 [Character(name="char_003_kalts_1#2")] [name="凯尔希"]Ishar-mla......? [Character(name="char_003_kalts_1#2")] [name="凯尔希"]你在哪里听到的? [Dialog] [stopmusic(fadetime=2)] [Blocker(a=1, r=0, g=0, b=0, fadetime=3, block=true)] [Character(fadetime=0)] [delay(time=1)] [CameraEffect(effect="Grayscale", amount=0, keep=true)] [Background(image="27_g24_cloudy_sea",screenadapt="coverall")] [PlayMusic(intro="$nervous_intro", key="$nervous_loop", volume=0.8, crossfade=1, delay=0.5)] [Blocker(a=0, r=0, g=0, b=0, fadetime=3, block=true)] [PlaySound(key="$d_avg_sea", volume=0.6, loop=true, channel="sea")] [Character(name="avg_4009_irene_1#1$1",fadetime=1)] [delay(time=1)] [name="审判官艾丽妮"]我们就快到了。 [Character(name="avg_4009_irene_1#7$1")] [name="审判官艾丽妮"]但是,海洋......太宽广了,模糊的坐标会带来极大的误差...... [Character(name="avg_4009_irene_1#7$1")] [name="审判官艾丽妮"]......而且海洋比我想的要平静。 [Character(name="char_263_skadi#2")] [name="斯卡蒂"]过于平静了,离开那座灯塔后,我们遭遇的袭击反而变得更少了。 [Character(name="char_263_skadi#2")] [name="斯卡蒂"]甚至......没有风浪。 [Character(name="avg_4009_irene_1#1$1")] [name="审判官艾丽妮"]这意味着什么? [Character(name="avg_474_gladiia_1#1")] [name="歌蕾蒂娅"]这意味着—— [dialog] [Character(fadetime=0)] [Character(name="avg_1023_ghost2_1#2$1",name2="avg_4009_irene_1#1$1",focus=1)] [name="幽灵鲨"]可怜的小鸟,你在紧张吗? [Character(name="avg_4009_irene_1#2$1")] [CameraShake(duration=0.3, xstrength=30, ystrength=30, vibrato=30, randomness=90, fadeout=true, block=false)] [name="审判官艾丽妮"]呀!你、你什么时候——别站在我背后! [Character(name="avg_4009_irene_1#1$1")] [name="审判官艾丽妮"]我没有紧张,我只是......很少很少有人能深入海洋到这个地步,我......我不确定...... [Character(name="avg_1023_ghost2_1#2$1")] [name="幽灵鲨"]不,你在凝视身后,而非眼前。你在害怕失去,而不是面对未知。 [Character(name="avg_4009_irene_1#7$1")] [name="审判官艾丽妮"]...... [Character(name="avg_474_gladiia_1#1")] [name="歌蕾蒂娅"]你的长官为你创造了前往斯图提斐拉的契机,接触阿戈尔的契机,不是为了让你这么优柔寡断。 [Character(name="avg_4009_irene_1#7$1")] [name="审判官艾丽妮"]......我知道。 [Character(name="avg_474_gladiia_1#1")] [name="歌蕾蒂娅"]你得在战斗来临之前......唔。鲨鱼,你闻到了吗? [Character(name="avg_1023_ghost2_1#2$1")] [name="幽灵鲨"]是啊,让这艘舒适的小船微微向右,我们就能看见那艘更大的船。 [Character(name="avg_1023_ghost2_1#2$1")] [name="幽灵鲨"]那里已经是一座巢穴,我们真的要去那里吗? [Character(name="char_263_skadi#4")] [name="斯卡蒂"]幽灵鲨,你要不要休息一下? [Character(name="avg_1023_ghost2_1#4$1")] [name="幽灵鲨"]我?我有什么不对的地方吗?为什么这么问? [Character(name="char_263_skadi#2")] [name="斯卡蒂"]你的手在抖。 [Character(name="avg_1023_ghost2_1#4$1")] [name="幽灵鲨"]嗯? [dialog] 幽灵鲨看向自己的手。没有握着武器的手,正在海风中微微颤抖。 她的意识逐渐明晰,又极快地坠入深海,触碰不得。 [Character(name="avg_1023_ghost2_1#4$1")] [name="幽灵鲨"]我......啊,我这是在激动吗?还是......感动? [name="幽灵鲨"]为什么? [Character(name="avg_474_gladiia_1#1")] [name="歌蕾蒂娅"]...... [dialog] [Character(fadetime=0)] [PlaySound(key="$d_avg_clothmovement", volume=0.6)] [delay(time=1)] 歌蕾蒂娅默默握住了幽灵鲨的手,斯卡蒂随之效仿,三名深海猎人沉默了片刻。 [Character(name="avg_474_gladiia_1#4")] [name="歌蕾蒂娅"]欢迎回家。猎人们。 [Dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=1, block=true)] [Character(fadetime=0)] [Background] [Image(image="27_i28", fadetime=2,xScale=0.9, yScale=0.9,x=-20, y=20)] [ImageTween(xScaleTo=0.8, yScaleTo=0.8, duration=40,xTo=0, yTo=0,block=false)] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] 歌蕾蒂娅默默地走上船头。 海风推开夜晚,传递着熟悉的气味。 一艘安静的大船,在海面上酣眠沉睡。它是海风的臣民,时代的贵客。 而那曾是一个遍地理想的时代,人们的探索精神在它身上体现得淋漓尽致,傲慢亦然。 斯卡蒂与歌蕾蒂娅无声地眺望着那艘船。 一瞬间她们想起了很多,但最后无疑都回到了自己的过去,童年,故土,与当下船舶摇晃的频率。 唯有幽灵鲨微微抱紧了手里的武器,海风微拂。 海风会把猎人们带回家。 [Dialog] [stopmusic(fadetime=3)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [dialog] [Character(fadetime=0)] [Image] [delay(time=2)] [stopSound(channel="sea",fadetime=2)] [Background(image="27_g16_lighthouse_street",screenadapt="coverall")] [PlayMusic(intro="$nervous_intro", key="$nervous_loop", volume=0.8, crossfade=1, delay=0.5)] [Blocker(a=0, r=0, g=0, b=0, fadetime=3, block=true)] [delay(time=1)] [PlaySound(key="$d_avg_fish_howl")] [Character(name="avg_npc_457_1#1$1",name2="avg_npc_457_1#1$1",fadetime=1)] [delay(time=2)] [name="恐鱼"](沿石面爬行的窸窣声) [Character(name="char_003_kalts_1")] [name="凯尔希"]Mon3tr,烧毁它们。 [Character(fadetime=0)] [dialog] [Character(name="npc_10002",fadetime=0.5)] [delay(time=0.51)] [Blocker(a=0.5, r=1, g=1, b=1, fadetime=0.1, block=true)] [PlaySound(key="$p_skill_Mon3trburst")] [PlaySound(key="$d_sp_ballista", volume=0.9)] [CameraShake(duration=1, xstrength=30, ystrength=30, vibrato=30, randomness=90, fadeout=true, block=false)] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=false)] [PlaySound(key="$Mon3tr_n")] [name="Mon3tr"](尖啸) [Delay(time=1)] [dialog] [Character(name="avg_npc_457_1#1$1",name2="avg_npc_457_1#1$1")] [delay(time=0.51)] [PlaySound(key="$bodyfalldown1", volume=1)] [character(fadetime=1)] [delay(time=2)] [Character(name="char_empty",name2="char_empty")] [characteraction(name="right", type="move", xpos=200, fadetime=0, block=true)] [characteraction(name="left", type="move", xpos=-200, fadetime=0, block=true)] [PlaySound(key="$d_avg_fish_howl")] [characteraction(name="right", type="move", xpos=-200, fadetime=1.5, block=false)] [characteraction(name="left", type="move", xpos=200, fadetime=1.5, block=false)] [Character(name="avg_npc_457_1#1$1",name2="avg_npc_457_1#1$1",fadetime=1.5)] [delay(time=2)] [Character(name="char_003_kalts_1")] [name="凯尔希"]卡门阁下,我们没有太多时间停留在这里。猎人们的队伍会有危险。 [Character(name="char_003_kalts_1",name2="avg_npc_447_1#1$1",focus=2)] [name="圣徒卡门"]惩戒军被束缚住了脚步,看来我还是低估了深海教会的渗透程度。 [name="圣徒卡门"]我们本该在格兰法洛清理出一片临时阵地后再跟上他们。 [Character(name="char_003_kalts_1",name2="avg_npc_447_1#1$1",focus=1)] [name="凯尔希"]我们别无选择。 [Character(name="char_003_kalts_1",name2="avg_npc_447_1#1$1",focus=2)] [name="圣徒卡门"]如果无法确保格兰法洛,就意味着我们会腹背受敌。 [Character(name="char_003_kalts_1",name2="avg_npc_447_1#1$1",focus=1)] [name="凯尔希"]一个伊比利亚大阵至少有十个连队,三千人规模,惩戒军中的幕僚们足以指挥他们赢下这场战争。 [Character(name="char_003_kalts_1",name2="avg_npc_447_1#10$1",focus=2)] [name="圣徒卡门"]你对惩戒军似乎颇为了解。 [Character(name="char_003_kalts_1",name2="avg_npc_447_1#10$1",focus=1)] [name="凯尔希"]我们打过不少交道。 [Character(name="char_003_kalts_1",name2="avg_npc_447_1#7$1",focus=2)] [name="圣徒卡门"]那么你的意思是,我们将格兰法洛交给惩戒军,先行前往伊比利亚之眼? [name="圣徒卡门"]如果我们面对的是维多利亚的舰队,我并不反对这个提案。 [Character(name="char_003_kalts_1",name2="avg_npc_447_1#7$1",focus=1)] [name="凯尔希"]否则我们的损失将更加惨重。 [Character(name="avg_npc_447_1#2$1")] [name="圣徒卡门"]...... [dialog] [Character(fadetime=0)] [stopmusic(fadetime=3)] [PlaySound(key="$d_gen_walk_n")] [Character(name="npc_2003_Frost_1",fadetime=1,block=true)] [delay(time=1)] [name="Frost"](独奏) [Character(name="char_003_kalts_1#2")] [name="凯尔希"]Frost女士?你为什么...... [Character(name="npc_2003_Frost_1")] [name="Frost"]她说,这叫体能训练。 [Character(name="npc_2003_Frost_1")] [name="Frost"]我们来自海洋。我们就是海洋。 [PlayMusic(intro="$drift_intro", key="$drift_loop", volume=0.8, crossfade=1, delay=0.5)] [Character(name="npc_2003_Frost_1")] [name="Frost"]虽然......(悲怆的独奏) [Character(name="avg_npc_447_1#1$1",name2="npc_2003_Frost_1",focus=1)] [name="圣徒卡门"]......如果你们愿意帮忙,那么再好不过。你能做什么? [Character(name="avg_npc_447_1#1$1",name2="npc_2003_Frost_1",focus=2)] [name="Frost"]让它们听话。听我唱歌。 [Character(name="avg_npc_447_1#1$1",name2="npc_2003_Frost_1",focus=1)] [name="圣徒卡门"]你的同伴们...... [Character(name="avg_npc_447_1#1$1",name2="npc_2003_Frost_1",focus=2)] [name="Frost"]不好意思,Dan想借用那座礼拜堂。她们都在那里思考新的曲子。 [Character(name="avg_npc_447_1#7$1",name2="npc_2003_Frost_1",focus=1)] [name="圣徒卡门"]音乐?你们的音乐和以前我在莱塔尼亚所听到的大不相同,你们会对这种东西感兴趣? [Character(name="npc_2003_Frost_1")] [name="Frost"](紧凑的独奏) [Character(name="npc_2003_Frost_1")] [name="Frost"]音乐,才是生活的意义。 [Character(name="npc_2003_Frost_1")] [name="Frost"]我只是想在演出开始前,清场而已。 [dialog] [character(fadetime=0)] [delay(time=1)] Frost缓缓取出了她的吉他。 卡门略感讶异。他能感觉到面前这个生物确确实实在思考名为“音乐”的艺术。她的话语里没有任何多余的用意。 音乐绝非比喻。将这个词用以比喻其他事物都会让Frost分心。她只考虑音乐,这种能取悦她灵魂的艺术才能引起她的注意。 [dialog] [PlaySound(key="$d_avg_fish_howl")] [Character(name="avg_npc_457_1#1$1")] [name="恐鱼"](畏缩的窸窣声) [Character(name="npc_2003_Frost_1")] [name="Frost"](尝试性的独奏) [dialog] [character(fadetime=0)] [PlaySound(key="$d_avg_fish_howl")] 那些潜藏着的恐鱼,环绕在她的身旁,观察,审视,判断。 它们不敢轻易靠近。它们嗅到了熟悉的味道。它们意识到眼前的吉他手只是空壳。她悠远的联系在它们血脉馈赠的深处隐隐作响。 即使这里仍是陆地,它们却在瞬间感觉自己回到了海洋。 [dialog] [PlaySound(key="$d_avg_fish_howl")] [Character(name="avg_npc_457_1#1$1")] [name="恐鱼"](困惑打转的窸窣声) [Character(name="avg_npc_447_1#4$1")] [name="圣徒卡门"]多么......神奇。 [Character(name="avg_npc_447_1#4$1")] [name="圣徒卡门"]这些与大地本身息息相关的生物,在它们眼中,人类与恐鱼是否毫无区别? [dialog] [Character(fadetime=0)] Frost没有回答,她对旋律如痴如醉,对激情本身要求严苛。 凯尔希知道,这个问题是问自己的。 [Character(name="avg_npc_447_1#7$1")] [name="圣徒卡门"]凯尔希,这也在你的盘算之中?让她们坐镇海岸,让惩戒军深入大海? [Character(name="char_003_kalts_1")] [name="凯尔希"]您愿意这么想,那我就是这么想的。 [Character(name="avg_npc_447_1#2$1")] [name="圣徒卡门"]但是惩戒军甚至没来得及为我们准备好一艘船。 [Character(name="char_003_kalts_1")] [name="凯尔希"]海岸上还有一艘。 [Character(name="char_003_kalts_1")] [name="凯尔希"]从格兰法洛计划废止开始,它已经等了很多年了。 [Character(name="avg_npc_447_1#1$1")] [name="圣徒卡门"]......必须先斩断留在陆地上的恶根。 [Character(name="avg_npc_447_1#1$1")] [name="圣徒卡门"]我还是一名审判官。我不会坐视潜伏在伊比利亚的邪恶在我眼前溜走。 [Dialog] [stopmusic(fadetime=3)] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [Character(fadetime=0)] [Background(image="27_g21_goldenboat_deck",screenadapt="coverall")] [PlaySound(key="$d_avg_sea", volume=0.6, loop=true, channel="sea")] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [Character(name="avg_474_gladiia_1#1",name2="char_263_skadi#2",fadetime=1)] [CameraShake(duration=0.4, xstrength=10, ystrength=20, vibrato=30, randomness=90, fadeout=true, block=false)] [PlaySound(key="$bodyfalldown1", volume=1)] [delay(time=1)] [Character(fadetime=0)] [Character(name="avg_1023_ghost2_1#2$1",name2="avg_4009_irene_1#1$1",fadetime=1)] [CameraShake(duration=0.4, xstrength=10, ystrength=20, vibrato=30, randomness=90, fadeout=true, block=false)] [PlaySound(key="$bodyfalldown1", volume=1)] [delay(time=1)] [PlayMusic(intro="$darkness01_intro", key="$darkness01_loop", volume=0.8, crossfade=1, delay=0.5)] [Character(name="avg_1023_ghost2_1#2$1",name2="avg_4009_irene_1#2$1",focus=2)] [CameraShake(duration=0.4, xstrength=10, ystrength=20, vibrato=30, randomness=90, fadeout=true, block=false)] [name="审判官艾丽妮"]唔啊! [Character(name="avg_1023_ghost2_1#2$1",name2="avg_4009_irene_1#2$1",focus=1)] [name="幽灵鲨"]你还好吗? [Character(name="avg_1023_ghost2_1#2$1",name2="avg_4009_irene_1#3$1",focus=2)] [name="审判官艾丽妮"]松、松手,别这么抱着我! [Character(name="avg_1023_ghost2_1#2$1",name2="avg_4009_irene_1#3$1",focus=1)] [name="幽灵鲨"]可是不抱着你,孱弱的小鸟,你根本没法爬上这么高的甲板呀。 [Character(name="avg_1023_ghost2_1#2$1",name2="avg_4009_irene_1#1$1",focus=2)] [name="审判官艾丽妮"]不,我不是这个意思——啧,算了...... [name="审判官艾丽妮"]...... [Character(name="avg_1023_ghost2_1#2$1",name2="avg_4009_irene_1#1$1",focus=1)] [name="幽灵鲨"]怎么了? [dialog] [Character(fadetime=0)] [BackgroundTween(image="27_g21_goldenboat_deck", duration=2, xScaleFrom=1, yScaleFrom=1, xScaleTo=1.1, yScaleTo=1.1,xFrom=0,xTo=60)] [delay(time=2)] [BackgroundTween(image="27_g21_goldenboat_deck", duration=2, xFrom=60,xTo=-30)] [delay(time=2)] [BackgroundTween(image="27_g21_goldenboat_deck", duration=2, xScaleFrom=1.1, yScaleFrom=1.1, xScaleTo=1, yScaleTo=1,xFrom=-30,xTo=0)] [delay(time=2)] [Character(name="avg_4009_irene_1#7$1")] 审判官艾丽妮只是怔怔地看着眼前的景色。 漆黑的海面,昏暗的光线。六十年的时间仿佛在船桅处停滞不前。 [Character(name="avg_4009_irene_1#7$1")] [name="审判官艾丽妮"]这里就是......斯图提斐拉,“愚人号”...... [name="审判官艾丽妮"]满载学者与军人的旗舰,陨落王族在海洋上的行宫......和书本上的记录......差别很大。 [name="审判官艾丽妮"]...... [Character(name="avg_474_gladiia_1#1")] [name="歌蕾蒂娅"]走了。 [Character(name="avg_4009_irene_1#7$1",name2="avg_474_gladiia_1#1",focus=1)] [name="审判官艾丽妮"]等、等等! [name="审判官艾丽妮"]这艘船这么大,你要在这里找什么? [Character(name="avg_4009_irene_1#7$1",name2="avg_474_gladiia_1#1",focus=2)] [name="歌蕾蒂娅"]布雷奥甘是个阿戈尔人。 [Character(name="avg_4009_irene_1#7$1",name2="avg_474_gladiia_1#1",focus=2)] [name="歌蕾蒂娅"]这把钥匙,一定藏着一个阿戈尔人想要留下的线索。 [Character(name="avg_4009_irene_1#1$1",name2="avg_474_gladiia_1#1",focus=1)] [name="审判官艾丽妮"]钥匙?那么锁在哪里? [Character(name="avg_4009_irene_1#1$1",name2="avg_474_gladiia_1#1",focus=2)] [name="歌蕾蒂娅"]正打算找。 [Character(name="avg_4009_irene_1#2$1",name2="avg_474_gladiia_1#1",focus=1)] [name="审判官艾丽妮"]这么大艘船,六十年就这么漂泊在海上,你打算怎么找—— [Character(name="avg_4009_irene_1#2$1",name2="avg_474_gladiia_1#1",focus=2)] [name="歌蕾蒂娅"]也许你这样年轻的伊比利亚人没有接触过太多这样的运输工具。即使有布雷奥甘的协助,它也被制造得如此粗糙。 [Character(name="avg_4009_irene_1#4$1",name2="avg_474_gladiia_1#1",focus=1)] [name="审判官艾丽妮"]你......! [Character(name="avg_4009_irene_1#4$1",name2="avg_474_gladiia_1#1",focus=2)] [name="歌蕾蒂娅"]一路走来,海洋是否温柔,你心里有数。 [name="歌蕾蒂娅"]那么我倒想请教你一个问题,这艘船,“为什么没沉”? [Character(name="avg_4009_irene_1#1$1",name2="avg_474_gladiia_1#1",focus=1)] [name="审判官艾丽妮"]你是说—— [dialog] [Character(fadetime=0)] [stopmusic(fadetime=2)] [delay(time=1)] [PlaySound(key="$d_gen_walk_n")] [delay(time=1)] 脚步声。沉重的,黏稠的脚步声。 在这本不该有什么活物的甲板上,出现了一道影子。 不,艾丽妮立刻斥责了自己的想法。歌蕾蒂娅的质询同时也是疑问。岸上,海里,她已经见过了那么多的敌人。 [dialog] [PlaySound(key="$d_gen_walk_n")] [Character(name="avg_npc_452_1#1$1",fadetime=2)] [delay(time=3)] [name="???"]...... 在看清敌人的一瞬,天赋异禀的年轻审判官艾丽妮,本能的反应是,窒息。 而在她回想起如何呼吸的时候,歌蕾蒂娅已经一步上前。 [PlaySound(key="$d_avg_fish_howl", volume=0.9)] [PlayMusic(intro="$tense_intro", key="$tense_loop", volume=0.8, crossfade=1, delay=0.5)] [name="???"]——(尖锐的咆哮)—— [dialog] [Character(name="avg_474_gladiia_1#2")] [characteraction(name="middle", type="move", xpos=-30,fadetime=0.5, block=true)] [delay(time=1)] [PlaySound(key="$d_avg_clothmovement", volume=0.9)] [character(name="char_empty",fadtime=2)] [characteraction(name="middle", type="move", xpos=100, fadetime=0.2, block=true)] [CameraShake(duration=0.3, xstrength=0, ystrength=0, vibrato=0, randomness=0, fadeout=true, block=true)] [character(fadetime=0)] [CameraShake(duration=0.2, xstrength=0, ystrength=0, vibrato=0, randomness=0, fadeout=true, block=true)] [character(name="char_empty",name2="avg_npc_452_1#1$1")] [characteraction(name="right", type="move", xpos=-100, fadetime=0, block=true)] [characteraction(name="left", type="move", xpos=-300, fadetime=0, block=true)] [Character(name="avg_474_gladiia_1#2",name2="avg_npc_452_1#1$1",fadetime=0.5,block=false)] [Blocker(a=0.5, r=1, g=1, b=1, fadetime=0.1, block=true)] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=false)] [PlaySound(key="$e_atk_bigaxe_n", volume=1)] [PlaySound(key="$e_atk_bigaxe_n", volume=1)] [CameraShake(duration=0.5, xstrength=8, ystrength=6, vibrato=30, randomness=90, fadeout=true, block=false)] [characteraction(name="left", type="move", xpos=300, fadetime=0.5, block=true)] [CameraShake(duration=0.2, xstrength=0, ystrength=0, vibrato=0, randomness=0, fadeout=true, block=true)] [characteraction(name="right", type="move", xpos=120, fadetime=0.5, block=true)] [characteraction(name="left", type="move", ypos=-20, fadetime=0.4, block=true)] [Blocker(a=0.5, r=1, g=1, b=1, fadetime=0.1, block=true)] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=false)] [PlaySound(key="$e_atk_bigaxe_n", volume=1)] [PlaySound(key="$e_atk_bigaxe_n", volume=1)] [CameraShake(duration=0.5, xstrength=8, ystrength=6, vibrato=30, randomness=90, fadeout=true, block=false)] [characteraction(name="left", type="move", xpos=120, ypos=50,fadetime=0.8, block=true)] [CameraShake(duration=0.2, xstrength=0, ystrength=0, vibrato=0, randomness=0, fadeout=true, block=true)] [characteraction(name="right", type="move", xpos=60, fadetime=0.5, block=true)] [CameraShake(duration=0.4, xstrength=0, ystrength=0, vibrato=0, randomness=0, fadeout=true, block=true)] [Character(name="avg_474_gladiia_1#2",name2="char_empty",fadetime=0.5,block=false)] [Blocker(a=0.5, r=1, g=1, b=1, fadetime=0.1, block=true)] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=false)] [PlaySound(key="$e_atk_bigaxe_n", volume=1)] [PlaySound(key="$e_atk_bigaxe_n", volume=1)] [CameraShake(duration=0.5, xstrength=8, ystrength=6, vibrato=30, randomness=90, fadeout=true, block=false)] [characteraction(name="left", type="move", xpos=100, ypos=-30,fadetime=0.6, block=true)] [characteraction(name="right", type="jump", xpos=260, fadetime=0.5, block=false)] [delay(time=0.51)] [Character(name="char_empty")] [characteraction(name="middle", type="move",xpos=-200,fadetime=0, block=true)] [Character(name="avg_npc_452_1#1$1",fadetime=1)] [characteraction(name="middle", type="jump",xpos=200, fadetime=0.4, block=true)] [delay(time=1)] [name="???"]...... [Character(fadetime=0)] [Character(name="avg_474_gladiia_1#5")] [name="歌蕾蒂娅"]竟然能躲开。 [Character(name="avg_npc_452_1#1$1",name2="char_empty")] [characteraction(name="right", type="move",xpos=300,power=60,times=1, fadetime=0,block=true)] [characteraction(name="left", type="move", xpos=100, fadetime=0, block=true)] [name="???"]......! [dialog] [Character(name="avg_npc_452_1#1$1",name2="avg_1023_ghost2_1#2$1",fadetime=1.5,block=false)] [Blocker(a=0.5, r=1, g=1, b=1, fadetime=0.1, block=true)] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=false)] [PlaySound(key="$e_skill_skulsrsword", volume=0.5)] [PlaySound(key="$e_atk_saw_n_1", volume=1)] [PlaySound(key="$e_atk_saw_n_1", volume=1)] [PlaySound(key="$e_atk_saw_n_2", volume=1)] [Character(name="char_empty",name2="avg_1023_ghost2_1#2$1",fadetime=1,block=false)] [characteraction(name="right", type="move",xpos=-300,power=60,times=1, fadetime=0.5,block=false)] [CameraShake(duration=0.2, xstrength=0, ystrength=0, vibrato=0, randomness=0, fadeout=true, block=true)] [characteraction(name="left", type="move", ypos=-20, fadetime=0.3, block=true)] [CameraShake(duration=0.2, xstrength=0, ystrength=0, vibrato=0, randomness=0, fadeout=true, block=true)] [characteraction(name="left", type="move", ypos=200, xpos=-200,power=0, times=1, fadetime=0.5, block=true)] [CameraShake(duration=0.5, xstrength=30, ystrength=30, vibrato=30, randomness=90, fadeout=true, block=false)] [delay(time=0.51)] [character(fadetime=0)] [Character(name="char_empty")] [characteraction(name="middle", type="move",xpos=200,ypos=200,fadetime=0, block=true)] [Character(name="avg_npc_452_1#1$1",fadetime=1)] [CameraShake(duration=0.5, xstrength=30, ystrength=30, vibrato=30, randomness=90, fadeout=true, block=false)] [characteraction(name="middle", type="move",xpos=-200, ypos=-200,fadetime=0.2, block=true)] [PlaySound(key="$bodyfalldown1", volume=1)] [CameraShake(duration=0.3, xstrength=0, ystrength=0, vibrato=0, randomness=0, fadeout=true, block=true)] [characteraction(name="middle", type="move",xpos=-20,fadetime=1.5, block=false)] [delay(time=2)] [character(fadetime=0)] [Character(name="avg_1023_ghost2_1#2$1")] [name="幽灵鲨"]它想逃。 [Character(name="char_263_skadi#8")] [PlaySound(key="$rungeneral", volume=0.9)] [name="斯卡蒂"]想都别想! [dialog] [CameraShake(duration=0.3, xstrength=0, ystrength=0, vibrato=30, randomness=90, fadeout=true, block=true)] [Character(fadetime=0)] [Blocker(a=0.5, r=1, g=1, b=1, fadetime=0.1, block=true)] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=false)] [PlaySound(key="$e_skill_skulsrsword", volume=0.9)] [PlaySound(key="$d_sp_ballista", volume=0.9)] [CameraShake(duration=0.5, xstrength=8, ystrength=6, vibrato=30, randomness=90, fadeout=true, block=false)] [Character(name="avg_npc_452_1#1$1")] [characteraction(name="middle", type="jump", xpos=100, fadetime=0.5, block=true)] [delay(time=2)] [PlaySound(key="$d_avg_clothmovement", volume=0.9)] [character(fadetime=1.5)] [delay(time=2)] [Character(name="char_263_skadi#6")] [name="斯卡蒂"]......什么...... [Character(name="avg_4009_irene_1#4$1")] [name="审判官艾丽妮"]它躲到了船舱里!我们要追吗? [stopmusic(fadetime=3)] [Character(name="avg_474_gladiia_1#5")] [name="歌蕾蒂娅"]......是的,它躲到了船舱里。 [Character(name="avg_474_gladiia_1#5")] [name="歌蕾蒂娅"]可它怎么会躲进船舱里?这里可是海的中央。 [Character(name="char_263_skadi#2")] [name="斯卡蒂"]怎么办? [Character(name="avg_474_gladiia_1#5")] [name="歌蕾蒂娅"]...... [Character(name="avg_474_gladiia_1#1")] [name="歌蕾蒂娅"]不止一只。这艘船上不止一只海嗣。恐鱼更多。 [Character(name="avg_474_gladiia_1#1")] [name="歌蕾蒂娅"]我们得分头行动。 [Character(name="char_263_skadi#2")] [name="斯卡蒂"]我们去追。 [Character(name="avg_474_gladiia_1#1")] [name="歌蕾蒂娅"]我向下走。 [Character(name="avg_4009_irene_1#2$1")] [name="审判官艾丽妮"]向、向下,你们怎么知道这艘船的构造——? [Character(name="avg_474_gladiia_1#3")] [name="歌蕾蒂娅"]不知道,切开就是。 [Character(name="avg_4009_irene_1#7$1")] [name="审判官艾丽妮"]呃......这可是伊比利亚先贤最重要的遗产! [Character(name="avg_1023_ghost2_1#2$1")] [name="幽灵鲨"]你呢,小鸟? [Character(name="avg_4009_irene_1#7$1")] [name="审判官艾丽妮"]我......我有义务监视你们,我和你们一起走。 [name="审判官艾丽妮"]斯图提斐拉上有很多谜题,它既然能保存得这么完整,为什么六十年间从没试过回到伊比利亚? [name="审判官艾丽妮"]身为伊比利亚的审判官,我必须得到真相。 [Character(name="avg_1023_ghost2_1#2$1")] [name="幽灵鲨"]要牵着手吗? [Character(name="avg_4009_irene_1#4$1")] [name="审判官艾丽妮"]你、你什么意思?! [Character(name="avg_1023_ghost2_1#2$1")] [name="幽灵鲨"]你是一颗才华的果实,但和你的敌人相比,你的努力和天资都变得不值一提。 [Character(name="avg_1023_ghost2_1#2$1")] [name="幽灵鲨"]我担心一个不留神,我们就失去你了。 [Character(name="avg_4009_irene_1#4$1")] [name="审判官艾丽妮"]......别太瞧不起人,阿戈尔人。 [Character(name="avg_474_gladiia_1#1")] [name="歌蕾蒂娅"]她就交给你们了。 [Character(name="avg_1023_ghost2_1#2$1")] [name="幽灵鲨"]没问题。 [Character(name="avg_474_gladiia_1#1")] [name="歌蕾蒂娅"]鲨鱼。 [Character(name="avg_1023_ghost2_1#4$1")] [name="幽灵鲨"]嗯? [Character(name="avg_474_gladiia_1#1")] [name="歌蕾蒂娅"]你想起了什么? [Character(name="avg_1023_ghost2_1#3$1")] [name="幽灵鲨"]......海风告诉我,告诉我,有一座雕塑。它在哭泣,它在等我。 [Character(name="avg_1023_ghost2_1#2$1")] [name="幽灵鲨"]我可以在这艘船上找到它吗? [Character(name="avg_474_gladiia_1#4")] [name="歌蕾蒂娅"]当然,快些吧,鲨鱼。 [Character(name="avg_474_gladiia_1#4")] [name="歌蕾蒂娅"]我等着你。 [dialog] [CameraShake(duration=0.5, xstrength=8, ystrength=6, vibrato=30, randomness=90, fadeout=true, block=false)] [PlaySound(key="$d_avg_bldwhoosh")] [PlaySound(key="$e_skill_skulsrsword", volume=0.9)] [Blocker(a=0.5, r=1, g=1, b=1, fadetime=0.02, block=true)] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=false)] [PlaySound(key="$d_gen_explo_n")] [CameraShake(duration=1, xstrength=10, ystrength=12, vibrato=30, randomness=90, fadeout=true, block=true)] [PlaySound(key="$d_avg_rockfall", volume=1)] [delay(time=1)] [Character(name="char_263_skadi#2")] [name="斯卡蒂"]雕塑? [Character(name="avg_1023_ghost2_1#2$1")] [name="幽灵鲨"]嗯,我们一边欢迎死者,一边找找它藏身的地方吧,斯卡蒂。 [Character(name="char_263_skadi#2")] [name="斯卡蒂"]真高兴你还记得我的名字。 [Dialog] [stopmusic(fadetime=3)] [stopSound(channel="sea",fadetime=2)] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [Character(fadetime=0)] [Background(image="27_g23_goldenboat_pass",screenadapt="coverall")] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [PlaySound(key="$d_avg_clothmovement", volume=0.6)] [delay(time=0.51)] [PlaySound(key="$bodyfalldown1", volume=1)] [PlayMusic(intro="$nervous_intro", key="$nervous_loop", volume=0.8, crossfade=1, delay=0.5)] [Character(name="avg_4009_irene_1#2$1",fadetime=1)] [delay(time=1)] [name="审判官艾丽妮"]......真是......富丽堂皇的风格。 [name="审判官艾丽妮"]可是,怎么会这么干净......这里纤尘不染,看,地板甚至在反光。 [Character(name="char_263_skadi#2")] [name="斯卡蒂"]也许是有人坚持打扫。 [Character(name="avg_4009_irene_1#2$1")] [name="审判官艾丽妮"]谁? [Character(name="char_263_skadi#2")] [name="斯卡蒂"]不知道。 [Character(name="avg_4009_irene_1#1$1")] [name="审判官艾丽妮"]...... [Character(name="avg_4009_irene_1#1$1")] [name="审判官艾丽妮"]你们说要追踪那只怪物,你们真的追得到它? [Character(name="char_263_skadi#2")] [name="斯卡蒂"]气味不会骗人。 [Character(name="char_263_skadi#2")] [name="斯卡蒂"]尽管这里尽是腐臭的味道,肯定有不少—— [dialog] [Character(fadetime=0)] [PlaySound(key="$d_avg_fish_howl")] [Character(name="avg_npc_457_1#1$1",name2="avg_npc_457_1#1$1",fadetime=1)] [delay(time=1)] [name="恐鱼"](勤劳的窸窣声) [Character(name="avg_4009_irene_1#4$1")] [name="审判官艾丽妮"]恐鱼! [Character(name="char_263_skadi#8")] [name="斯卡蒂"]这里果然被这些怪物当作巢穴了...... [dialog] [Character(name="avg_1023_ghost2_1#2$1")] [PlaySound(key="$rungeneral", volume=0.9)] [delay(time=0.51)] [dialog] [character(fadetime=0)] [CameraShake(duration=0.5, xstrength=8, ystrength=6, vibrato=30, randomness=90, fadeout=true, block=false)] [Blocker(a=0.5, r=1, g=1, b=1, fadetime=0.1, block=true)] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=false)] [PlaySound(key="$e_skill_skulsrsword", volume=0.9)] [PlaySound(key="$e_atk_saw_n_1", volume=1)] [PlaySound(key="$e_atk_saw_n_1", volume=1)] [PlaySound(key="$e_atk_saw_n_2", volume=1)] [delay(time=0.51)] [CameraShake(duration=0.5, xstrength=8, ystrength=6, vibrato=30, randomness=90, fadeout=true, block=false)] [Blocker(a=0.5, r=1, g=1, b=1, fadetime=0.1, block=true)] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=false)] [PlaySound(key="$e_skill_skulsrsword", volume=0.9)] [PlaySound(key="$e_atk_saw_n_1", volume=1)] [PlaySound(key="$e_atk_saw_n_1", volume=1)] [PlaySound(key="$e_atk_saw_n_2", volume=1)] [delay(time=1)] [dialog] [Character(name="avg_npc_457_1#1$1",name2="avg_npc_457_1#1$1")] [delay(time=0.51)] [PlaySound(key="$bodyfalldown1", volume=1)] [character(fadetime=1)] [delay(time=2)] [Character(name="avg_1023_ghost2_1#2$1")] [name="幽灵鲨"]我来吧。 [PlaySound(key="$d_avg_fish_howl")] [Character(name="avg_npc_457_1#1$1")] [name="恐鱼"](在原地打转的窸窣声) [Character(name="char_263_skadi#6")] [name="斯卡蒂"]——等等!幽灵鲨!气味在我们脚下! [dialog] [Character(fadetime=0)] [Blocker(a=1,r=1, g=1, b=1, fadetime=0.1, block=true)] [PlaySound(key="$d_sp_ballista")] [CameraShake(duration=3, xstrength=20, ystrength=30, vibrato=20, randomness=60,block=false)] [PlaySound(key="$d_gen_explo_n")] [PlaySound(key="$d_sp_ballista")] [PlaySound(key="$d_avg_rockfall", volume=1)] [Blocker(a=0.7,r=1, g=1, b=1, fadetime=0.3, block=true)] [Blocker(a=0,r=0, g=0, a=0, fadetime=2, block=false)] [delay(time=2)] [Character(name="avg_4009_irene_1#4$1")] [name="审判官艾丽妮"]呃—— [Dialog] [stopmusic(fadetime=3)] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [delay(time=1)] Ishar-mla。 Ishar-mla。 [dialog] [Character(fadetime=0)] [Background(image="27_g22_goldenboat_hall",screenadapt="coverall")] [Blocker(a=0, r=0, g=0, b=0, fadetime=3, block=true)] [CameraShake(xstrength=5, ystrength=3, vibrato=30, randomness=90,block=false)] [PlaySound(key="$d_gen_explo_n", volume=0.7)] [PlaySound(key="$d_sp_ballista", volume=0.7)] [PlaySound(key="$d_avg_rockfall", volume=0.7)] [delay(time=2)] [Character(name="avg_1023_ghost2_1#4$1",name2="char_263_skadi#8",fadetime=1)] [CameraShake(duration=1, xstrength=10, ystrength=20, vibrato=30, randomness=90, fadeout=true, block=false)] [PlaySound(key="$bodyfalldown1", volume=1)] [delay(time=2)] [Character(name="char_263_skadi#2")] [name="斯卡蒂"]唔,刚才的冲击......幽灵鲨,还好吗? [Character(name="avg_1023_ghost2_1#4$1")] [name="幽灵鲨"]...... [Character(name="char_263_skadi#6")] [name="斯卡蒂"]......幽灵鲨?劳伦缇娜! [Character(name="char_263_skadi#4")] [name="斯卡蒂"]你在看什么?镜子?这里怎么会有一面镜子? [dialog] [Character(fadetime=0)] [PlaySound(key="$d_gen_walk_n")] [delay(time=3)] [Character(name="avg_1023_ghost2_1#4$1")] [name="幽灵鲨"]......镜子被打碎了。 [Character(name="char_263_skadi#4")] [name="斯卡蒂"]这里是怎么回事?伊比利亚人的水上运输工具需要一座宫殿吗? [Character(name="char_263_skadi#4")] [name="斯卡蒂"]和罗德岛差别真大。 [Character(name="avg_1023_ghost2_1#4$1")] [name="幽灵鲨"]...... [Character(name="char_263_skadi#2")] [name="斯卡蒂"]这面镜子有什么特别的吗? [Character(name="avg_1023_ghost2_1#4$1")] [name="幽灵鲨"]我看见了。 [dialog] [Character(fadetime=0)] 起初,那是这面破碎镜台的点点亮光。很快,这点点光亮化作了实影,那是它的眼。 海嗣早在这里等待。孤坐在这黄金的大厅。 [dialog] [PlaySound(key="$d_avg_fish_howl")] [Character(name="avg_npc_458_1#1$1",fadetime=1)] [delay(time=1)] [name="海嗣"]......Ishar-mla,La-tina,Louu-tina,Laren-tina......? [PlayMusic(intro="$tense_intro", key="$tense_loop", volume=0.8, crossfade=1, delay=0.5)] [Character(name="char_263_skadi#8")] [name="斯卡蒂"]......这只幼小的......不,它们不能用体形判断力量。它是海嗣,又一只,毫无疑问。 [Character(name="char_263_skadi#8")] [name="斯卡蒂"]还有恐鱼,恐鱼群正在聚集!幽灵鲨! [dialog] [Character(fadetime=0)] [PlaySound(key="$d_avg_fish_howl")] [Character(name="avg_npc_457_1#1$1",name2="avg_npc_457_1#1$1",fadetime=1)] [delay(time=2)] [dialog] [Character(fadetime=0)] 幽灵鲨置若罔闻。她怔怔看着镜子。和镜子后的海嗣。 [Character(name="avg_1023_ghost2_1#4$1")] [name="幽灵鲨"]......你记得我? [dialog] [Character(fadetime=0)] 海嗣微微点头。它困惑地看着幽灵鲨与斯卡蒂。它在思考。 为什么她们与“过去”不同?她们怎么了?怎么帮她们从累赘的血肉中解脱出来? [Character(name="avg_1023_ghost2_1#4$1")] [CameraShake(duration=0.3, xstrength=30, ystrength=30, vibrato=30, randomness=90, fadeout=true, block=false)] [name="幽灵鲨"]......! [Character(name="char_263_skadi#8")] [name="斯卡蒂"]幽灵鲨! [Character(name="avg_1023_ghost2_1#3$1")] [name="幽灵鲨"]我...... [Character(name="char_263_skadi#2")] [name="斯卡蒂"]别乱想! [Character(name="avg_1023_ghost2_1#1$1")] [name="幽灵鲨"]我没乱想。 [dialog] [Character(fadetime=0)] 语气变了。 斯卡蒂惊讶地看着幽灵鲨。对于她在盐风城时所表露出的片刻清醒,斯卡蒂始终没能从歌蕾蒂娅或是凯尔希那里得到一个确切的答复。 [Character(name="char_263_skadi#6")] [name="斯卡蒂"]劳伦缇娜,你...... [Character(name="avg_1023_ghost2_1#1$1")] [name="幽灵鲨"]劳伦缇娜,是啊,劳伦缇娜。 [Character(name="avg_1023_ghost2_1#1$1")] [name="幽灵鲨"]看,就在武器上的这一条经卷里,我写下自己的名字挂在上面的时候,我甚至还能记得我出生的地方。 [Character(name="avg_1023_ghost2_1#1$1")] [name="幽灵鲨"]啊啊......清醒的梦境。真是,又过了这么久。 [Character(name="char_263_skadi#5")] [name="斯卡蒂"]幽灵鲨。 [Character(name="avg_1023_ghost2_1#1$1")] [name="幽灵鲨"]嗯,一会再感慨吧。 [Character(name="avg_1023_ghost2_1#1$1")] [name="幽灵鲨"]盐风城也好,这艘陌生又熟悉的水上运输工具也罢,真希望唤醒我的,是阿戈尔穹顶的光辉,而不是你们这些丑陋的怪物。 [Character(name="avg_npc_458_1#1$1")] [name="海嗣"]...... [Character(name="avg_1023_ghost2_1#1$1")] [name="幽灵鲨"]谢谢你安静地听我说完。等等,你不会也想开口称呼我们为同胞吧?怪别扭的。 [Character(name="avg_1023_ghost2_1#1$1")] [name="幽灵鲨"]来吧,你也小睡片刻如何? [Character(name="avg_1023_ghost2_1#1$1")] [name="幽灵鲨"]沉进意识的泥沼,放弃生命的大权。 [Character(name="avg_npc_458_1#1$1")] [PlaySound(key="$d_avg_fish_howl")] [CameraShake(duration=1, xstrength=10, ystrength=20, vibrato=30, randomness=90, fadeout=true, block=false)] [name="海嗣"]——(尖啸) [Dialog] [Blocker(a=1, r=0,g=0, b=0, fadetime=2, block=true)] [stopmusic(fadetime=3)] [Character(fadetime=0)]